August 24, 2017

That's A Wrap: Journey

warning: may contain spoilers

There's a game that's been on my radar for many years now; it's received much praise as well as criticism, some calling it a masterpiece while my internet bro Player 1 calls it "push up, the game". That didn't stop him finally conceding to make it a game of the month for the Cartridge Club, though, and I figure that makes this as a good a time as any to finally check out Journey.

Journey is a 2012 interactive something-like-a-platformer game made by indie studio, Thatgamecompany, and published exclusively by and for the Playstation 3 (it was later ported to PS4, I played the PS3 version). The physical copy of the game - which has been collecting dust on my shelf for some time now - hosts the aforementioned as the lead in a three-game lineup, including flOw and Flower, which I also checked out! As the name suggests, the game is centered around one's (or many, for that matter) journey across the land, towards a looming, lit up mountain peak in the distance. Take this time to insert your own "it's not the destination..." joke here.

August 17, 2017

That's A Wrap: Papo & Yo

warning: may contain spoilers

The next in what's becoming my 'month of adventure puzzle games' is Papo & Yo on the Playstation 3. Papo & Yo, which - to the best of my somewhat respectable language knowledge - translates to Monster & Me, where "monster" sounding an awful lot like "papa" was not a mistake, is yet another game I received for "free" with my Playstation Plus subscription years ago. I checked it out in a Game Binge a while back and decided I liked the cut of its jib, so it sat on my Playstation for another year and change until I realized that these shorter games are about the only thing I have time for this summer. I don't know if you've noticed, but ATSG always gets a bit... tumbleweed-y in the summer months, since my work schedule picks up significantly, I have little to no time for games, much less writing. But with a roster that includes games like Brothers, Journey (coming soon!) and Papo, which can be finished in one sitting, I'm working towards a somewhat busy summer for ATSG! That said, if you can recommend me any other games that fit this mold, drop me a line! I'd like to keep this momentum going!

Anyway, Papo & Yo is a self published, adventure puzzle game made by Minority Media and released in 2012 for Xbox 360, PS3 and PC. As I said a moment ago, I got my first look at it during a random Game Binge, and was intrigued by the light/dark tones of the game, the cute delivery system for tutorials, and even the "little kid" writing for the menus and dialogue. The game has a very free feel to it, like you can do anything you want, but your purpose becomes quite clear very soon.

August 10, 2017

That's A Wrap: Brothers: A Tale of Two Sons

warning: may contain spoilers

A much talked about game, Brothers: A Tale of Two Sons first came to my attention shortly after its release. Everyone remarked on the unique use of the game's dual controls - that is, you must control one character with one half of a single controller, and the other with the opposite side - which honestly made me groan. 10-year-old me wouldn't have thought twice, but not-so-10-year-old-me is noticing a distinct loss in fine motor skills as I age, and everyone knows patience isn't my best feature... so a game that requires both sides of my brain to work simultaneously didn't appeal to me that much. But that wasn't the only thing people were talking about, many discussed the emotional story, the acute sense of adventure and the somewhat complex puzzle design of the game, and those are all dead ringers for a game I'd like to play. So I thought I'd give it the old college try, and see if I could handle two brothers. Historically speaking, having one has been a pain in the ass...

I actually came to own Brothers after it was given away for free ("free") to PS+ members some time ago, so I'm plum out of excuses!

Brothers: A Tale of Two Sons (stupid subtitle) is a unique dual-control adventure game made by Starbreeze Studios and originally published in 2013 for the Xbox 360. It popped up shortly thereafter on PS3 and has since been ported to PS4 and Xbox One as well, among others.