June 15, 2017

The E3 Blog: 2017

Every year now, the video game industry breaks into two groups; the first gets very excited for E3, and starts making predictions and wish lists for certain content, the other are nay-sayers who insist E3 is becoming obsolete and is a waste of time. I fall somewhere in between. I'm never really excited for E3 anymore; it's become really difficult to avoid rumors and leaks, so surprises are rare at a convention like this, and the rest is usually a bunch a predictable ports and sequels... I'm often left uncharged at the end. That said, I also think the event serves more than one purpose, and just because we aren't jumping out of our seats in shock and awe, doesn't mean the annual activity is worthless. I quite like this platform for people like me, and I just hope for something truly interesting every year... a new I.P. is always welcome, and perhaps a confirmed released date for something I've been waiting for (although we all know release dates are bullshit these days too). I'm ready for some good information. Here's hopin' at least one of these guys has an ace up their sleeve...

Oh, if you're new here: hi! I'm Lo! Every year I watch each of the major press events at E3 (Electronic Entertainment Expo), America's largest video game and tech convention, and tap out my thoughts in real time here, for the E3 Blog. Thanks for joining me!

I'm already so confused by this schedule. We don't normally start on a Saturday, do we?

June 01, 2017

Tales of Opinia: Demos

If you've paid any mind to the assault of Game Binges here lately, you've no doubt picked up on the fact that I'm no stranger to demos. And why should I be? Demos are an excellent answer to the problem of having some interest in a game, but not knowing if it's worth your money. I think demos have always been an awesome way to introduce gamers to your content and potentially sell your product.
That said... there's no shortage of absolute shit demos out there. You think it'd be pretty straight forward, but developers are often coy when it comes to revealing certain aspects of their game on the first date. And I suppose I understand, I'm not asking for a movie trailer containing all the best parts of the movie here, I just want to know what I'm getting into before I sink $60+ and countless hours of my time into something. So when I'm not 100% certain of a game, I look for a demo, and after so many years, I've noticed what it takes to sell me from one. Listen up, industry! I'm going to tell you what I think it takes to make a good demo!