June 30, 2016

8-Bit Minute: Game Collection

There's something that's been on my mind quite a bit lately. It's kinda bothering me, in fact. Then while walking my dog, catching up with the Rad Rascals, they brought up the very topic that's been causing me so much plight lately and it just opened up a whole new can of worms on me, and I spent the rest of the night crying to my other half  'cause I don't know what to do with myself.
Guys, I think I've entered my mid-life crisis.

June 23, 2016

That's A Wrap: Uncharted 4: A Thief's End

warning: may contain spoilers

The time has finally - FINALLY - come. Even though I'm publishing this weeks after its release, I've been waiting for this game for many years and many delays, not only because I'm a die hard Uncharted fan, but because I've been waiting for this title to come out before I bought a PS4. Now armed with both, I venture into this bittersweet journey with high hopes. It's kinda funny… I really can't win: if it's a great game, I have to go on living with the understanding that this is, in fact, the last Uncharted game I'll have the pleasure of playing (so says developer Naughty Dog). And if it sucks? I'm going to be bloody pissed! Regardless, I haven't been this excited for a new game in a long time, and I'm going into this with massive hype!

My first thoughts on U4 were, it looks like an Uncharted, it sounds like an Uncharted, it's written like an Uncharted, it plays exactly like an Uncharted… this is, beyond a shadow of a doubt, the next installment in the Uncharted series. But we knew that… my point is: Naughty Dog didn't make the same mistake as so many other developers and take this opportunity to completely ruin their flagship franchise by switching everything up and adding loads of unnecessary crap. The beauty of Uncharted has always been the way it looks and the story it tells, and while U4 is highly polished, experienced Uncharted players will not even need the tutorials. The game feels right at home in the dog house. Several chapters into the game, I still had a great big smile on my face, and was still cursing like a mad man when I couldn't make a jump or died a cheap death. It's Drake's Fortune on PS3 all over again, just… prettier.

June 16, 2016

The E3 Blog: 2016


Oh man. It feels like such a long time since I've done this! So this is my annual (for real, not like my Game Over series) written coverage of E3 (Electronic Entertainment Expo), the E3 Blog. If you haven't seen one of these before, basically I watch the major press conferences at E3 (sans PC game show), North America's largest convention for gaming and game electronics, and log my thoughts in real time, with no additional research (I try to ignore pre-E3 rumors, as well). It's tough to keep up, especially since I decided to get my nails done the week before (slows down my WPM tenfold), so I'm a little all over the place, but hopefully you get the gist of things!
This year featured press junkets from regulars EA, Ubisoft, Microsoft (Xbox) and Sony (Playstation), as well as a victory lap for Bethesda and a half-assed something-or-other from Nintendo. Evidently EA drew the short straw, so we're getting them out of the way first. Let's go!