October 29, 2015

8-Bit Minute: Gaming Questionnaire

Oh hi. How ya been?

So I was poking around Pam's website, Cannot Be Tamed, and I stumbled upon this questionnaire she posted for others to complete. I mostly depend on my charming wit in lists and wrap articles for you guys to get to know me, but I thought it might be a nice change if I just straight up answered some questions that get to the root of the... uh... me. So here we go!

October 22, 2015

That's A Wrap: Bastion

warning: may contain spoilers

Bastion is a 2011 action role-playing game made by independent developer Supergiant Games, published by WB Games, originally for the Xbox Live Arcade. It's been sitting on my 360 forever now, but it's distinct personality was never forgotten, so I decided it was time to give it a proper start-to-finish. Bastion was recommended to me by an indie-savvy friend after my whining about a lack of great 360 games. I played the demo and was blown completely out of the water. Bastion is among the most outstanding and unique games I've ever played. Not only is the concept interesting, but the way it melts together with the art and the narration makes it a truly unique experience. Games like this help prove time and time again that it is possible for indie games to hold their own against AAA competitors, and what's more, they look real good doing it! What I really love about Bastion is that the levels are relatively short, and while still challenging, you do feel like you can take a break whenever without leaving a whole lot of unfinished business. It's a tight and uniform game to be sure.

October 08, 2015

8-Bit Minute: PS4 Wish List

If you've been paying attention, you'll have noticed a distinct lack of new gen games on ATSG. Of the three "current" home consoles, the only one I've managed to acquire is the WiiU, but anyone who knows me will tell you I'm no stranger to Playstation or Xbox, so what's up, Lo?!

The truth is: I've a long-time habit of waiting a year or two after the release of a major console before picking it up. The reasons are probably obvious: the units get smaller, the hard drives get bigger, the problems are fewer, the bundles are more plentiful and the prices usually drop. While I appreciate what "day one" buyers do for the industry, I'm just not interested in being a part of that crowd. Upon announcement, I was quick to reduce the Xbox One to "least important" on my list, but I could have told you right from the get-go that there's a PS4 in my future.
The time is getting near… the PS4 has a great selection of titles now and many more on the way. So what am I waiting for?! I'll tell ya, but while I'm at it, here's a quick "wish list" of all the titles (so far) that I'm hoping to get for PS4.

October 01, 2015

Kicking Gnomes: Summer 2015

I wasn't very busy playing games this summer, but I sure was busy buying them!

Once again I was able to resist digital buys. In fact, because of my busy schedule, I seldom found time to check out the free games on PSN, nevermind the flash sales and such. I'm relatively certain I have no digital buys to report this season, however I did try something else new: I technically bought my first PS4 game when I supported the Shenmue 3 kickstarter. Some of you may recall me mentioning this in the E3 blog, but to recap: I've never had the opportunity to play any of the Shenmue games (and that likelihood is even steeper now that prices have skyrocketed) but I can't help but be impressed by the support of fans and the gaming community in getting this game made. I'm not terribly attracted to kickstarter, but the campaign was doing so well and I felt confident in the investment, so I pledged enough to get me a physical copy for the PS4. Obviously, this won't be coming home to me any time soon (if at all… fingers crossed!) but I'll be in for a pleasant reminder when the time comes.