warning: may contain spoilers

Okay. Here goes. Probably my most controversial blog to date. A game I'd put off for far too long, and then continued to put off because I was... put off. I procrastinated so hard for Tomb Raider, that even when PS+ gave it away for free, it was still months before I touched it, and honestly, I could've waited longer. Let me take this time to say that fans of this game are probably going to have a hard time seeing eye-to-eye with me on this one, so if you're sensitive to negative criticism, you may want to leave now.
Tomb Raider is Crystal Dynamics' shiny
new entry to the long popular series, and I'll be honest: it's been a while since I've played a Tomb Raider game. In fact, the last one I can recall, I played on PC - and I haven't done
that in ages... nope. Can't remember which one. This pretty edition was released in 2013 for PS3 and Xbox360 (as well as PC) and has since been remastered for PS4 and Xbox One, too. I'll admit that I was excited to see TR treated to a new installment, and everyone's seemingly unanimous, positive response to it only added to my expectations. I signed up for a really great game. What I got? Well…
From my first foray: I'm 5 minutes in and Lara has already been but through more than most holocaust survivors… jeez. How does anyone survive that many falls? The game is really setting itself up to be a serious, no-funny-business game, unlike Tomb Raider's frequent in-genre competitor
Uncharted, which, F.Y.I., I love. A lot. Even the menu is very modern and action-y, which sets the stage nicely and accurately.
After an hour of play, I've concluded that this isn't a game for passive players. You need to be on your toes at all times; combat is not the most fun component (yet?) and exploring still feels a bit rough and unmastered. It's curious that I feel right at home with Uncharted, but with TR, I feel like I'm starting from scratch. Not off to a great start.