December 24, 2015

8-Bit Minute: Survival/Horror

I wanted to pound this out real quick for some one-on-one time. It's one of my goals to get some classic "survival/horror" games onto the site next year, but I feel like hearing about these games from my perspective may be entirely underwhelming for you... the reason being: I am - for lack of a better explanation - immune to horror.

I suspect this stems from my childhood; growing up with older siblings meant I was frequently exposed to "inappropriate" subject matter for my age, but having my family's signature "I won't let anything bother me" mantra to live up to, instead of cowering behind a teddy bear or crying as most children would, I insisted on seeing it through and finding logical reasons to not be afraid. Apart from turning me into a hyper-skeptic, this method worked out nicely for me, but alas, I'm left with inability to imagine fearful things.

December 03, 2015

In RETROspect: River City Ransom

For November 2015, the Cartridge Club selected a game I haven't played in a long while. River City Ransom is a 1989 Technos beat 'em up for the NES. I have very vague memories of renting this game, but the only details I really recall are the lead character art, the goofy stat boosts, and the unbelievably dense password system. Upon replay, my first thoughts were "taaaaaaaaaaaacky!"
Nevertheless, RCR remains a fan favorite and popular title among collectors, so it's a shame that I don't have a copy of my own. Instead, I was reduced to purchasing the Virtual Console edition for WiiU, and in hindsight it was probably a good thing because this game can be infuriating! On the WiiU, you can exploit the save state system to avoid losing time, money and progress. I exploited this like children in a sweatshop!

…okay, okay, dark, I know. Sheesh. Anyway, heads up! Because I'm going to disclose some details in here that some may perceive as spoilers.

November 26, 2015

The Elite Four: First-Person Shooters

For someone who doesn't particularly care for First-Person Shooters, this list was quite crowded before I started weeding out titles. It goes to show you that if a game is truly good, one's distaste can be easily overridden. So let's get to the point: here are my Top Five First-Person Shooter Games.

5. Call of Duty
4. Battlefield
3. Titanfall
2. Destiny
1. Halo


We all know those games are crap. Okay maybe not, but they certainly don't pique my fancy. Here are some that do!

November 19, 2015

That's A Wrap: South Park: The Stick of Truth

warning: may contain spoilers and offensive content. Emphasis on the offensive content.

I should probably preface this whole thing by letting you know that I am a big, huge, massive, gargantuan, humongous, jumbo fan of South Park. Okay, maybe I don't deserve all of those synonyms, but I really do love the show. I've been watching faithfully since it began all those years ago (wow, I'm old.), and the South Park movie is one of the few that I can not only recite to you verbatim there's a bunch of birds in the sky..., but I can watch on repeat all day long (I'm not joking. I've done that.) and never tire of it. I'm always quoting the show and I'd be a lying sonofabitch if I said that South Park hadn't influenced my life somehow. So of course I've played every South Park game ever, right?! Um. No. I don't know what kind of traitor this makes me, but I have actually never played a South Park game before in my life. This is the first. Yikes.
South Park: The Stick of Truth is a 2014 RPG developed my Obsidian and published by Ubisoft for PS3, Xbox360 and PC. The game was creatively handled by the gods of all things South Park - Matt Stone and Trey Parker - and to me, that means there is virtually no way this game could go wrong.

As a devoted SP fan, I of course saw the handful of episodes that set up The Stick of Truth when they capped off season 17 in 2013. They actually teased the game in the season finale, but quickly recounted the claim by saying something like "yeah, as if that's ever going to happen!" But it did happen! The Stick of Truth - henceforth known as TSOT - is loosely centered around the kids being inspired by the television show Game of Thrones, as well as video games, movies and other general fantasy. Each boy took up a fantasy persona - a princess, and wizard, a paladin, etc. - and played until their imaginations ran dry.
My first taste of TSOT was shortly after it was released, I watched a friend of mine play the first 5 or 10 minutes and all I really remember is nonstop laughter. I was immediately sold on TSOT and simply waiting for a good (financial) opportunity to pick it up. I think I ended up finding it for $10 or so, which as far as I'm concerned is a steal. Anyway, the first 5 or 10 minutes of my own playthrough was pretty calm, since I had already seen it once before, so I just sat back and tried to enjoy the little things most people might not notice. After that - I'm gonna be honest with you - I did not get off to a good start. My expectations just started sinking when everything did not go smoothly, and I struggled to get a handle on the combat. But then something happened… I realized I was 7 hours into the game. Surely I can't be 7 hours deep into a game I dislike... so let's get into it!

October 29, 2015

8-Bit Minute: Gaming Questionnaire

Oh hi. How ya been?

So I was poking around Pam's website, Cannot Be Tamed, and I stumbled upon this questionnaire she posted for others to complete. I mostly depend on my charming wit in lists and wrap articles for you guys to get to know me, but I thought it might be a nice change if I just straight up answered some questions that get to the root of the... uh... me. So here we go!

October 22, 2015

That's A Wrap: Bastion

warning: may contain spoilers

Bastion is a 2011 action role-playing game made by independent developer Supergiant Games, published by WB Games, originally for the Xbox Live Arcade. It's been sitting on my 360 forever now, but it's distinct personality was never forgotten, so I decided it was time to give it a proper start-to-finish. Bastion was recommended to me by an indie-savvy friend after my whining about a lack of great 360 games. I played the demo and was blown completely out of the water. Bastion is among the most outstanding and unique games I've ever played. Not only is the concept interesting, but the way it melts together with the art and the narration makes it a truly unique experience. Games like this help prove time and time again that it is possible for indie games to hold their own against AAA competitors, and what's more, they look real good doing it! What I really love about Bastion is that the levels are relatively short, and while still challenging, you do feel like you can take a break whenever without leaving a whole lot of unfinished business. It's a tight and uniform game to be sure.

October 08, 2015

8-Bit Minute: PS4 Wish List

If you've been paying attention, you'll have noticed a distinct lack of new gen games on ATSG. Of the three "current" home consoles, the only one I've managed to acquire is the WiiU, but anyone who knows me will tell you I'm no stranger to Playstation or Xbox, so what's up, Lo?!

The truth is: I've a long-time habit of waiting a year or two after the release of a major console before picking it up. The reasons are probably obvious: the units get smaller, the hard drives get bigger, the problems are fewer, the bundles are more plentiful and the prices usually drop. While I appreciate what "day one" buyers do for the industry, I'm just not interested in being a part of that crowd. Upon announcement, I was quick to reduce the Xbox One to "least important" on my list, but I could have told you right from the get-go that there's a PS4 in my future.
The time is getting near… the PS4 has a great selection of titles now and many more on the way. So what am I waiting for?! I'll tell ya, but while I'm at it, here's a quick "wish list" of all the titles (so far) that I'm hoping to get for PS4.

October 01, 2015

Kicking Gnomes: Summer 2015

I wasn't very busy playing games this summer, but I sure was busy buying them!

Once again I was able to resist digital buys. In fact, because of my busy schedule, I seldom found time to check out the free games on PSN, nevermind the flash sales and such. I'm relatively certain I have no digital buys to report this season, however I did try something else new: I technically bought my first PS4 game when I supported the Shenmue 3 kickstarter. Some of you may recall me mentioning this in the E3 blog, but to recap: I've never had the opportunity to play any of the Shenmue games (and that likelihood is even steeper now that prices have skyrocketed) but I can't help but be impressed by the support of fans and the gaming community in getting this game made. I'm not terribly attracted to kickstarter, but the campaign was doing so well and I felt confident in the investment, so I pledged enough to get me a physical copy for the PS4. Obviously, this won't be coming home to me any time soon (if at all… fingers crossed!) but I'll be in for a pleasant reminder when the time comes.

September 24, 2015

Minor Distraction: Smart As…

I hadn't intended to write about this game, but I've found myself returning to it almost every day, and it occurred to me that I should probably fill you in on what's been tiding me over during this long summer game drought. Summers of late have been absolutely bananas for me, and I struggle to find time for regular gaming (and writing, in case you didn't notice). So the only game I have been playing on the regular, is Smart As... for the Playstation Vita.

Smart As… is a puzzle game developed by Climax Studios and published by XDEV exclusively for the PSVita. I picked it up after it was offered for free to PS+ members - an excellent method of gaining great PSVita titles, F.Y.I. - and left it sitting on my dashboard for some time before curiosity forced me to finally tap that button. I was pretty sure Smart As... was a puzzle game right from the get-go, and if I'm honest, I really hadn't planned on playing it for anything more than "Game Binge" impression, but here we are, many weeks later, and I'm compelled to give it it's own damn article! Suffice it to say I was thoroughly impressed by Smart As...

September 17, 2015

That's A Wrap: Tales of Hearts R

warning: may contain spoilers

Tales of Hearts R is the much needed localization of Tales of Hearts, the 11th main entry in my beloved 'Tales of' series by Bandai Namco. The game was originally released for the Nintendo DS in 2008, but has since been treated to a full makeover and released on the PS Vita. We've been waiting 7 years for this entry to finally join the others in the English-speaking world, and I've been desperately itching to finally dive into it.

As a game that was originally only released in Japan, I hadn't heard much about Hearts. When it finally came over, the general consensus seemed to be that it was not the best of Tales, nor the worst. Everyone I heard from basically said it's a slightly flawed, mediocre Tales game, but a Tales game nonetheless, and as such, I have to play it!
The game begins with a beautiful opening video laced with cryptic - albeit familiar sounding - poem. The game actually employs a very heavy "fairy tale" or "story book" motif, weaving together familiar stories like Sleeping Beauty with the unique fiction of the game. I really enjoyed this idea and the way it was handled for Hearts R.
We're then introduced to the main character, whom I find annoying and young... y'know, in the bad way. After that, the game makes clear that you'll have to develop the map yourself - fine by me - and finally takes you into a much needed battle tutorial.
In short, my first impression was that it definitely felt like a Tales game, but I could see right off the bat that the story and character development was going to be lacking.

August 13, 2015

The Elite Four: Video Game Crushes

Ah, summer. A time when I have absolutely no time. You know what that means… more lists! And once again - carrying on a lifelong tradition of stealing from my brothers - I'm hijacking one of the Cartridge Bros. 'Not So Deep Thoughts' topics.

Speaking of the Cartridge Bros…
Yes, P1 and his beautiful lady friend recently got engaged, and you can actually watch the whole thing go down here. I could not be happier for the both of you. Over the years P1 (and P2!) has become like family to me (I genuinely talk to him more than my actual brother) so I'm so stoked you've found such an incredible partner who not only lets you play games, but plays them with you. Cheers, my friend. I look forward to crashing the wedding! ;)

On with the show! Today we're gonna have a look at some gents who get this old lady's gears cranking! Here are my Top 5 Video Game "Crushes".

June 25, 2015

Kicking Gnomes: Spring 2015

Oh boy, oh boy, oh boy. I've outdone myself, folks. They call it "spring cleaning," but I clearly didn't get the memo. Instead, I caught the collectors bug, and went on a mad rampage, annihilating eBay and many stores to grow my collection this season. There is actually so much stuff in this haul, I may have missed some things. Regardless, I'm happy and proud to have a lot of these titles back in my possession, and many more acquired for the first time! And, for possibly the first time since I started this series, there's a little bit of everything! Let's get to it, we're gonna be here a while.

The collector's itch meant I really avoided digital additions this Spring. Every time I checked out a PSN sale or the eShop, I found myself discouraged from purchasing anything unless it was something I'd likely never get physically. So my digital pick ups are short this time. I can't remember why or how, but I wound up getting WarioWare Inc. Mega Microgame$ from the eShop. I adore WarioWare games so this is by no means a bad buy, I just can't remember why I bought it digitally. Sale, maybe?
I also finally picked up the Mario Kart 8 DLC, just in time for the other half of it to come out. I haven't been playing much MK8, thus the delay, but I wanted to have it for the rare occurrences in which I do hop online to race my pals.
I finally caved and bought Trine: Enchanted Edition. I loved the little bit of Trine 2 that I played (and immediately bought) but there was some part of me that felt I should play the original first. Nintendo was offering a discount to any who have one half of the set already downloaded, so it was an easy buy.
And lastly, from Nintendo, we finally, finally, FINALLY got a localized release of Mother, retitled Earthbound Beginnings. You know I'm on that. They announced it just before E3 this year, and I wanted to jump on it A.S.A.P. to let Nintendo know that we want Mother 3 as well! If you're a fan of Mother and/or RPGs, go get it!

June 16, 2015

The E3 Blog: 2015

Well hello again. For anyone new here: every year I share my thoughts on North America's biggest electronics and gaming expo with my readers via The E3 Blog. My thoughts are jotted down in real time with no real thought or additional research, so what you're getting is a first impression on a truly blank slate. Let me clarify: lots of people buy into the hype for E3 weeks in advance, and investigate every rumor and revelation there is. I do not. I ignore absolutely everything until the day of the conference, and don't believe anything I hear until I hear it from the boss. So this is a sort of raw reactions blog, written in a scurried fury as I try to keep up with the video. Apologies for any typos, but you guys usually let me off the hook with those anyway.
This year, E3 featured press showings from Bethesda, Electronic Arts, Ubisoft, Square Enix in addition to Microsoft (Xbox), Sony (Playstation) and Nintendo, who also hosted the triumphant return of the Nintendo World Championship at the beginning of the expo. Lots to do, so let's get started!

June 11, 2015

That's A Wrap: Splatoon

warning: may contain colorful information unwillingly shot into your face

Maybe it's just me, but it feels like this is the first, new, AAA I.P. Nintendo has put out in a long time! Splatoon is a colorful, third-person shooter, hot off the press, for the WiiU. It has been praised for its family-friendliness, as Splatoon's cartoon-y nature and lack of communication eliminates the gory activities and unpleasant online experiences usually associated with shooters.

I got my first impressions of Splatoon when it was announced at E3 in 2014. My words on it were as follows:
Splatoon… oh boy. I'm pretty sure we used to play this game in real life when I was a kid. It looks fun but the issue with games like these is that there are usually people who've mastered it (like people who know quick ends to chess or tic-tac-toe) and then it's just not fun to play anymore. Basically everyone needs to jump on at the start and figure it out together, and then never play the game again until everyone's forgotten about it. I don't know, I hope I'm wrong. Playing in teams seems more appealing… I don't know, I'm really struggling to nail down my feelings about this one! But of course it had to be squids.
This was followed by very frequent discussions with some of my friends over our plans to play together online and in time, I became very, very excited for Splatoon. In fact, this is the second game in over a year that I've bought immediately at release (for the record, the other was also a WiiU game, Bayonetta 2)!

June 04, 2015

In RETROspect: The Magic School Bus Space Exploration Game

I feel like, every now and then, gaming journalists, reviewers and the like have to talk about something different; completely outta left field. The Magic School Bus Space Exploration Game is certainly not something you'd expect - let alone request - someone to talk about, but I'm gonna! In spite of the fact that it's a children's educational game, this is one of the most fun and diverse games I can name, and totally boss for anyone even mildly amused by the cosmos. As an amateur astronomer and general space enthusiast, this game is one of the most special cartridges in my genesis collection. I played the shit out of this game when I first acquired it in 1995, and still enjoy it to this day. This game is often my excuse to expose nieces, nephews and assorted friend's kids to my true love: space. The final frontier. These are the voyages of the starshi- wait. Wait. Wrong show…
The Magic School Bus Space Exploration Game is the lone Genesis-adapted game based on the popular educational books and television show, The Magic School Bus. The game is exactly what you'd expect: you follow Ms. Frizzle's class as they make their way from planet to planet, solving problems and puzzles which in turn help the player learn more about each planet in our solar system.

You're gonna wish you stayed home today…

May 28, 2015

That's A Wrap: Dust: An Elysian Tail

warning: may contain spoilers

Well, it only took me about three years, but I've finally finished Dust: An Elysian Tail.
Dust is an old fashioned, side scrolling, action platformer originally released digitally in 2012 for Xbox Live Arcade. It became infamous in the gaming community due to it coming together largely under the power of a single man, developer Dean Dodrill.

Upon playing the demo, I'd decided this was among the most beautiful games I've ever seen, and it was super fun, too! I was drawn in by the simplicity of the gameplay, but with challenge options, a fair learning curve and interesting aspects. Also it's pretty. Seriously. Holy crap.

This game is facking gorgeous. The meticulous backgrounds are all hand painted and the characters are depicted via a unique drawing style, in which everyone appears to be some form of rabbit. The two melt together seamlessly and the quality of the art never waivers. The lighting and other visual effects really stand out with this style, and amplify the game's beauty even more. Additionally, there are a few FMVs to articulate major plot movements, which oddly detracts from the game's standard a bit, but FMVs are always welcome in video games. It's truly impressive that one guy illustrated, animated and programmed this all by himself.

May 14, 2015

8-Bit Minute: Collector Peeves

If you've been keeping up with me on twitter lately, you'll have noticed that I've put my collecting into overdrive. I've been spending a lot of time in game shops lately and a few of my pet peeves have been rearing their ugly heads more than I'd like them to, so I thought I'd share my thoughts here and see if we're all on the same page or if I'm just crazy.

May 07, 2015

Don't Panic: Happy Anniversary! [CLOSED]

Ho. Lee. Crap. Two years… TWO YEARS we've been doin' this thing where I write shit down and you read it. Yes, May 2015 marks two solid years of blogging for And Then She Games, and now I'm gonna write about it.
In case you missed it in previous blogs, I basically started ATSG as a motivational tool, purely for myself. I really hadn't intended to have other people read or care about it, I just wanted to immortalize my feelings and opinions about games I'd completed so that I could revisit them down the road and compare notes. But then I had a curious idea... I thought I'd join twitter, and use the blog as a sort of shield to help me connect with other gamers. I know women often have a hard time being accepted into male-heavy communities so I thought by referring people to the site, they could get an idea of what kind of gamer I actually am and maybe deter some of the negative stereotypes. The results were overwhelmingly positive. I've made a few great friends, met a ton of awesome gamers and managed to convince a few unsuspecting souls to read through my garbage and tell me what they think. ATSG and twitter have been one of the most happy experiences I've ever had in my life. I really appreciate you people.

April 16, 2015

That's A Wrap: Metal Gear Solid

warning: may contain spoilers 

I've been itching to replay this for some time now, so I finally cracked it open and accidentally beat it again instead playing whatever I promised I was playing. Whoops. Anyway, Metal Gear Solid is the first PS1 installment of the "Tactical Espionage Action" Metal Gear series, and remains among the best and most popular of the franchise. Chronologically, MGS takes place after Metal Gear 2: Solid Snake, which was originally released exclusively in Japan for the MSX2. It can now be found in some form or another on PS2, PS3,  PSVita, Xbox 360 and Wii VC. MGS is a 3D upgrade from its predecessor, in that it's no longer a top-down only game.

I certainly can't recall exactly what I felt the first time playing MGS, but I doubt my opinion has swayed much. The game begins with a very militant and impressive set up, graphically and story-wise, teaching you a number of terms you may have never heard before and establishing strong character development and political interest. It succeeds in making you want to play more. Right now.

April 09, 2015

The Elite Four: All-time Favorite Consoles

My old pals The Cartridge Bros. recently revamped their 'Not So Deep Thoughts' series into a weekly occurrence, and last week's video about the bros' top three all-time favorite systems was particularly interesting for me because I've never actually thought about it before… I just kind of love different things about every system. But I'd be lying if I said certain consoles hadn't gained more brownie points than others over the years, so this week's blog is my response the Cartridge Bros., ATSG style. Here are my Top 5 All-time Favorite Consoles.

March 26, 2015

That's A Wrap: Tomb Raider

warning: may contain spoilers

Okay. Here goes. Probably my most controversial blog to date. A game I'd put off for far too long, and then continued to put off because I was... put off. I procrastinated so hard for Tomb Raider, that even when PS+ gave it away for free, it was still months before I touched it, and honestly, I could've waited longer. Let me take this time to say that fans of this game are probably going to have a hard time seeing eye-to-eye with me on this one, so if you're sensitive to negative criticism, you may want to leave now.

Tomb Raider is Crystal Dynamics' shiny new entry to the long popular series, and I'll be honest: it's been a while since I've played a Tomb Raider game. In fact, the last one I can recall, I played on PC - and I haven't done that in ages... nope. Can't remember which one. This pretty edition was released in 2013 for PS3 and Xbox360 (as well as PC) and has since been remastered for PS4 and Xbox One, too. I'll admit that I was excited to see TR treated to a new installment, and everyone's seemingly unanimous, positive response to it only added to my expectations. I signed up for a really great game. What I got? Well…

From my first foray: I'm 5 minutes in and Lara has already been but through more than most holocaust survivors… jeez. How does anyone survive that many falls? The game is really setting itself up to be a serious, no-funny-business game, unlike Tomb Raider's frequent in-genre competitor Uncharted, which, F.Y.I., I love. A lot. Even the menu is very modern and action-y, which sets the stage nicely and accurately.
After an hour of play, I've concluded that this isn't a game for passive players. You need to be on your toes at all times; combat is not the most fun component (yet?) and exploring still feels a bit rough and unmastered. It's curious that I feel right at home with Uncharted, but with TR, I feel like I'm starting from scratch. Not off to a great start.

March 19, 2015

Kicking Gnomes: Winter 2015

While I'm happy to tell winter to kiss my ass goodbye, I have to admit the shitty weather kept me pretty busy in the shopping department. This winter, my Xbox360 collation got quite the workout, and as always I'm ashamed to report most of my pickups otherwise were digital. There were just too many offerings out there for titles that would take me ages to acquire physically, and I wanna play these games, dammit!

March 05, 2015

That's A Wrap: Earthbound/Mother 2

warning: may contain spoilers

Ah, Earthbound. This famous SNES title is really loved or hated by most. Me? I've never really had a heated opinion of it. In fact, I hadn't played the game in something like 15 years. I vaguely remember playing it around the time it was released in 1995, but I don't think I ever owned it, so it just kind of faded away into a sea of RPGs that quickly drowned it out. All I can really recall from my first impression was that I found the game almost cartoon-y and colloquial, which was a nice change of pace compared to the other popular RPGs at the time. Compared to others in the genre, Earthbound is exceedingly simple in design, but it adds interest in other departments such as sound, story, characters and even puzzle material. If I had to sum up this long-overdue playthrough in one word: fun. But that's an awfully empty umbrella term, so let's have a deeper look at the game.

February 12, 2015

Minor Distraction: Dragon Quest

warning: may contain spoilers

When I saw Dragon Quest for a mere $1.99 ($3.49 regular) in the app store, I couldn't really resist the idea of having this outstanding title in my pocket at all times, and when I finished up my last Minor Distraction game, I decided to switch things up and for the first time in ATSG history, review a mobile game.
Of course Dragon Quest wasn't developed for mobile, the game was originally released in 1986 for the NES. In North America, it was retitled Dragon Warrior. It is among the first RPGs I ever played, so my reintroduction to the world of Alefgard is quite the nostalgic one. DQ broke a lot of ground in its day for having a great open world to explore, littered with towns and dungeon with a smattering of most interesting enemies. I fell in love with this game decades ago, and was particularly curious to see how it survived the mobile treatment.

At first look, the game certainly felt familiar, but seems to have received a bit of a facelift. The overworld and dungeons all appear to be crisper, brighter and more colorful than I remember the NES title to be. The text bubbles also got an update. That said, it looks fantastic! The sprite graphics approach is still present and they suit the small screen of mobile devices perfectly.

February 05, 2015

That's A Wrap: The Legend of Zelda: A Link to the Past

warning: may contain spoilers

One of my goals for 2015 was to get some damn Zelda onto this blog! And I suspected that if I didn't do it first thing, I'd never get around to it. So here we are! The first Legend of Zelda blog for ATSG: A Link to the Past. Arguably the most popular Zelda game to date.
ALttP was released in 1992 (North America) for the SNES and remains the most critically acclaimed Legend of Zelda to date. A fan favorite, the game won my poll for first game of 2015!

I haven't got much for you in the way of graphics for this title, because - let's face it - sprites are timeless and retro games have no business being held to today's standards. What I will say is that this game has aged extremely well. It looks wonderful and colorful and you really wouldn't know it's as old as it is if no one told you. And Link's hair is pink. Back off. He's trendy.
In the sound department, the sound effects are particularly charming. I don't think there was a single instance in which Link travelled up or down stairs during which I didn't giggle. The stairs sound, by the way, is incredibly unique in that there is a slightly different sound for ascending and descending. Sadly, it's the same effect regardless of the terrain, but still… 1991, man…
You'll also hear many of the now classic Zelda effects throughout the whole game, including "acquire an item" and the iconic "uncover a secret!" There is also an alarm effect for when you are short on health, which gets annoying real fast, but is effective nevertheless. My personal favorite sound out of this game is heard when transitioning between the Light and Dark worlds. Gives me goosebumps every time.
The soundtrack is, expectedly, regal and prominent and will give you no trouble getting stuck in your head and reminding you your game is incomplete while you're at a funeral.

January 02, 2015

Game Over: 2014

(Sorry it's late. My life doesn't like me making deadlines.)

Happy new year everyone! And thanks for sticking with me for another year. The blog continues to grow and get more interesting, and it's all because of you! I know I'm a pretty microscopic part of the gaming world over here, but I really appreciate you taking the time to pop in once in a while, read or even skim my latest blog, and leave a comment or poll vote when you can. I still get unnaturally excited when I see comments left on my posts, or even when you drop me a line on twitter. Interacting with you guys has been the best part about this whole thing, and the highlight of my year (that's probably pretty sad, but whatever, I love you guys). I can't thank you enough for that. What I can do is pop out another Game Over blog! Just like… two days late.

I feel like 2014 wasn't too terribly exciting overall for games (maybe I'm alone on that?), but that didn't stop the industry from blowing up with news and still popping out a couple of great titles. I'm pretty disappointed in myself this year, I really didn't conquer many games released in 2014 but if you know me, this is expected. I'm always at least a year behind and I've actually managed to acquire a lot of games but just haven't had the time to play them yet. I'm also not exactly thrilled with myself regarding the blog. I feel like it's expanded a lot, and I'm proud of that, but I didn't quite meet all of my goals for the year. Of course, these have now become my goals for next year, so cheers to having another year to slack off! Let's talk games!