August 17, 2017

That's A Wrap: Papo & Yo

warning: may contain spoilers

The next in what's becoming my 'month of adventure puzzle games' is Papo & Yo on the Playstation 3. Papo & Yo, which - to the best of my somewhat respectable language knowledge - translates to Monster & Me, where "monster" sounding an awful lot like "papa" was not a mistake, is yet another game I received for "free" with my Playstation Plus subscription years ago. I checked it out in a Game Binge a while back and decided I liked the cut of its jib, so it sat on my Playstation for another year and change until I realized that these shorter games are about the only thing I have time for this summer. I don't know if you've noticed, but ATSG always gets a bit... tumbleweed-y in the summer months, since my work schedule picks up significantly, I have little to no time for games, much less writing. But with a roster that includes games like Brothers, Journey (coming soon!) and Papo, which can be finished in one sitting, I'm working towards a somewhat busy summer for ATSG! That said, if you can recommend me any other games that fit this mold, drop me a line! I'd like to keep this momentum going!

Anyway, Papo & Yo is a self published, adventure puzzle game made by Minority Media and released in 2012 for Xbox 360, PS3 and PC. As I said a moment ago, I got my first look at it during a random Game Binge, and was intrigued by the light/dark tones of the game, the cute delivery system for tutorials, and even the "little kid" writing for the menus and dialogue. The game has a very free feel to it, like you can do anything you want, but your purpose becomes quite clear very soon.

August 10, 2017

That's A Wrap: Brothers: A Tale of Two Sons

warning: may contain spoilers

A much talked about game, Brothers: A Tale of Two Sons first came to my attention shortly after its release. Everyone remarked on the unique use of the game's dual controls - that is, you must control one character with one half of a single controller, and the other with the opposite side - which honestly made me groan. 10-year-old me wouldn't have thought twice, but not-so-10-year-old-me is noticing a distinct loss in fine motor skills as I age, and everyone knows patience isn't my best feature... so a game that requires both sides of my brain to work simultaneously didn't appeal to me that much. But that wasn't the only thing people were talking about, many discussed the emotional story, the acute sense of adventure and the somewhat complex puzzle design of the game, and those are all dead ringers for a game I'd like to play. So I thought I'd give it the old college try, and see if I could handle two brothers. Historically speaking, having one has been a pain in the ass...

I actually came to own Brothers after it was given away for free ("free") to PS+ members some time ago, so I'm plum out of excuses!

Brothers: A Tale of Two Sons (stupid subtitle) is a unique dual-control adventure game made by Starbreeze Studios and originally published in 2013 for the Xbox 360. It popped up shortly thereafter on PS3 and has since been ported to PS4 and Xbox One as well, among others.

July 13, 2017

That's A Wrap: Shining Force

warning: may contain spoilers.

You've probably heard me raving about Shining Force 2 more than a few times on this site, and that's because it's my favorite game of all time. But I seldom talk about its predecessor, Shining Force. The way I see it, in a world where SF2 exists, there's little reason to reach for Force 1 much, but that didn't stop me downloading it on my iPhone just in case I got bored one day...

...one day is here. After my pal DukeTogo from RF Generation mentioned that the Playcast's game of the month is Shining Force 2, I somehow got roped into a Shining discussion that ended in me mentioning that I had Force 1 on my phone. I was asked if it was terrible, and I realized that I didn't actually know... I dabbled with it a bit after downloading (and that was years ago) but never actually tried to play it on my phone; I always just play on my Genesis. So I decided to give it a look and see if it belongs in the Shining world...

Shining Force is 1992 strategy RPG made by Sonic (hahaha) and published by and for the Sega Genesis. It was ported to iOS in 2010.

June 15, 2017

The E3 Blog: 2017

Every year now, the video game industry breaks into two groups; the first gets very excited for E3, and starts making predictions and wish lists for certain content, the other are nay-sayers who insist E3 is becoming obsolete and is a waste of time. I fall somewhere in between. I'm never really excited for E3 anymore; it's become really difficult to avoid rumors and leaks, so surprises are rare at a convention like this, and the rest is usually a bunch a predictable ports and sequels... I'm often left uncharged at the end. That said, I also think the event serves more than one purpose, and just because we aren't jumping out of our seats in shock and awe, doesn't mean the annual activity is worthless. I quite like this platform for people like me, and I just hope for something truly interesting every year... a new I.P. is always welcome, and perhaps a confirmed released date for something I've been waiting for (although we all know release dates are bullshit these days too). I'm ready for some good information. Here's hopin' at least one of these guys has an ace up their sleeve...

Oh, if you're new here: hi! I'm Lo! Every year I watch each of the major press events at E3 (Electronic Entertainment Expo), America's largest video game and tech convention, and tap out my thoughts in real time here, for the E3 Blog. Thanks for joining me!

I'm already so confused by this schedule. We don't normally start on a Saturday, do we?

June 01, 2017

Tales of Opinia: Demos

If you've paid any mind to the assault of Game Binges here lately, you've no doubt picked up on the fact that I'm no stranger to demos. And why should I be? Demos are an excellent answer to the problem of having some interest in a game, but not knowing if it's worth your money. I think demos have always been an awesome way to introduce gamers to your content and potentially sell your product.
That said... there's no shortage of absolute shit demos out there. You think it'd be pretty straight forward, but developers are often coy when it comes to revealing certain aspects of their game on the first date. And I suppose I understand, I'm not asking for a movie trailer containing all the best parts of the movie here, I just want to know what I'm getting into before I sink $60+ and countless hours of my time into something. So when I'm not 100% certain of a game, I look for a demo, and after so many years, I've noticed what it takes to sell me from one. Listen up, industry! I'm going to tell you what I think it takes to make a good demo!

May 25, 2017

That's A Wrap: Phoenix Wright: Ace Attorney

objection! may contain spoilers

I got my first look at the Ace Attorney series when I did a 3DS Game Binge for the site a couple months ago. I've been hearing people raving about these games for some time, but I guess I just shifted it to the back burner to focus on the more "heavy duty" games I wanted to play. Doing that binge helped me learn that, in fact, it's Phoenix I need in my life right now... he's all I've got time for!
Phoenix Wright: Ace Attorney is a 2001 interactive courtroom "drama" game by Capcom, originally made for the Game Boy Advance and later ported (and expanded*) for the Nintendo DS (and others) in 2005. It's the first of many in the Ace Attorney series, which, as the title suggests, follows a number of elite lawyers in their bid to bring justice to all.

I suppose I expected AA (teehee!) games to be puzzle in nature, and obviously law themed. I wasn't too far off. The game plays like an interactive novel, where a number of cases play out and it's up to you - as Phoenix - to memorize facts and point out inconsistencies in the stories of all people involved. A slight departure from the law theme, the game also includes an investigative portion in which Phoenix acts more like a detective than a defense attorney.

May 18, 2017

The Scenic Route: New York Comic Con 2016

I told you I hadn't given up on it! Just in time for this year's New York Comic Con ticket race, I whipped together this quick look at what your NYCC ticket gets you, as well as a few other things you can check out while you're in the true home of my heart.

Shoot me a sub on YouTube if you want advance access to content like this! My supporters there got the video early! And you never know what I'll dump on there...

May 11, 2017

Don't Panic: Too Many Chili Dogs

I'm back! I'm back in saddle again!🎶 Good luck getting that unstuck from your mind...

Yeah, so 2016 was... dismal. Just a complete write off of a year, really, in all respects, but especially for And Then She Games. But I seem to be getting back into the swing of things here, just in time for... get this... my FOURTH anniversary! May 2017 makes four years of me editing the overuse of the word 'fuck' out of my articles so people might actually read them! Fuck! Yay! Anyway, after last year's failure to launch, so to speak, I thought I'd do another anniversary celebration for those of you who've stuck with me through thick and thin.

A quick glance at my collection proves that this past year (or two) has definitely been the year of Playstation. I've basically added nothing to my collection since paring down a while back (remember my midlife crisis?) except PS4 games, so that will be the theme of this year's giveaway! Apologies to Xbone and 'Tendo fans, but c'mon. You need these games.
As always, I'll be conducting the giveaway from twitter... it hasn't let me down yet, and if it ain't broke, don't fix it! If you haven't found me there yet, you're looking for @nintenlo. (Ironic, I know.) I will host each prize as a separate raffle, so you won't win something you're not interested in. You can enter for both if you like, but you can only win one!